Xamarin manages to make almost any mobile developer happy, thanks to its wide array of features and the complete range of platform support.
HOW TO DOWNLOAD XAMARIN FOR VISUAL STUDIO CODE
Thanks to the dedicated compiling process that takes the target device into account, you can obtain better performance than if the application would interpret the code at runtime. You also get the whole functionality package and data structures used on each type of device, thanks to the native application programming interface used by Xamarin in the deployment of your software.Īll of this cross-compatibility and native support means that your apps can achieve maximum performance ratings on every kind of platform-specific hardware. Xamarin delivers native user interfaces for every platform, to spare you the trouble of having to redesign the look and feel of your application when switching platforms. This enables you to include web development tools, deployment packages and IDE extensions to further improve the quality of your software. The C# language can be extended with a large amount of available libraries, SDKs and components that can be easily added into your applications using Xamarin's add-in manager. Beside the fact that you can deploy applications on the said devices, you can also keep a great portion of your code from one platform to the other, meaning that you do not have to rewrite it from scratch if you decide to make it available on another platform.
HOW TO DOWNLOAD XAMARIN FOR VISUAL STUDIO ANDROID
Xamarin is a development tool that enables you to write C#-based apps for every kind of mobile platform, including iOS, Android and Windows devices. Use the C# language for multi-platform support That alone would not be a major disadvantage, but it is much easier to develop applications using the native mobile environment. The C++ language is not very suitable for small-scale programs, while Java, although versatile and powerful, requires its own separate environment installed on the target machine or device. Icon property specifies the icon for the Application.Developing applications for various kind of devices can prove to be a challenging task, especially if you have more than one platform in mind for your app. MainLauncher property specifies whether the current activity will be used as the Main Activity for the application, it is like the First page to be executed in the application. Label property specified the name of the application and here the applications is called as ANDROID_APP. The MainActivity class contains an Attribute called Activity and has properties called Label, MainLauncher and Icon. MainActivity.cs is nothing but a Page in windows world, so whenever you come across a file called activity then just remember it is a Page. Where HelloWorldText is the id that is assigned to my TextView in my Main.axml file, which is explained below. So whenever a developer wants to access a control through its id he has to use like the following Resource folder contains all the resources we create in the application like icons, axml files and importantly all the id’s (identifiers) that we assign to a controls in the axml page. A default application is created in the solution explore with the following folder structure. Select Blank App (Android) Template, provide a proper name and location and then Click OK. Once the installation is successful, Start a new instance of Visual Studio 2013 and got to File-> New -> Project, where you can see the section Android under Visual C# Templates.